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 NATO 40K LEAGUE RULES

 

ARMY COMPOSITION

PRE-GAME

SETUP SCENERY

DETERMINE MISSION TO PLAY

POST GAME

REPORTING RESULTS

END OF LEAGUE TOURNAMENT

IN GAME COURTESIES

RULES DISPUTES
 

ARMY COMPOSITION

During each game, players will have complete freedom to play any army list and any number of points agreed upon between the players involved. Players are not required to play the same list or even the same codex during the League Season.   For example, Player A owns 4 WH40K armies.  Player A may choose to play any of his 4 armies during a Season and all games will count for his WH40K standing.   This allows people to try out different list compositions and various armies and prevents league games from becoming stagnant. 

Pre-arrange games with opponents to avoid waiting for players to create lists. Use email, telephone or the League Bulletin Board to arrange times to meet with an opponent. 1850 points may be considered a standard list size and players should pre-configure one or more lists of this size to facilitate pickup games if random players show up.

There are no rules regarding army composition.  Some players like competitive lists while other may prefer something wacky and different every once in a while.   Discuss with your opponent prior to you game what type of game you are in the mood for.  Playing an internet competitive list versus a wacky list may not be an enjoyable matchup for either player. 

Painting is strongly encouraged, but is optional since we would like to encourage new players to join as well as painting enthusiasts/professionals.   Your army should be accurately modeled. This is called What You See Is What You Get (WYSIWYG).  If your opponent agrees you may play a non-WYSIWYG army.   This is great for play testing a new list before you model it.

PRE-GAME

ALWAYS bring a copy of your army list and your Codex to every battle. You should also bring copies of any FAQ rules you may be using.   

Before you begin you and you opponent should swap lists for 5 minutes and review them (Open List). Answer any of your opponents questions and clarify any rules either of you may be fuzzy on. Note that your opponent has the right to ask what models are equipped with DURING the battle as well; this is just a chance to get familiar with the enemy.  If you have any conversions or other exceptional models that might be confusing to your opponent, please bring these up to your opponent at this time.

SETUP SCENERY

Set up terrain in any agreeable manner.  It if often best to have an un-biased League member not involved in the game set up the scenery.  Players should agree on the effects of each piece of terrain before the game starts.

 

DETERMINE MISSION TO PLAY

Once the table has been completely setup, the mission is decided by the players.  This is done by a series of D6 rolls.  The league missions will have a Primary, Secondary, and Tertiary objectives.  The selection of the objectives are completed as follows:

Primary Objective: The primary objective is determined as  normal using the charts for setup and objectives in Warhammer 40K rulebook.

Secondary Objective: The secondary objective is determined by rolling a single D6 and consulting the chart below.

1.  Headhunter-  For this objective, you must kill your opponents Primary HQ.  If you opponent has more than one HQ choice, your opponent must nominate which HQ choice will serve as the Primary HQ.  If you  

2. Table Quarters- For this objective you must hold more table quarters at the end of the game than your opponent.  Table quarters can only be held by units that can hold objectives and can be contested by any unit that can contest objectives.

3. Gain Ground- For this objective you must have more scoring units in your opponents deployment zone than your opponent has in yours.

4. Locate the Artifact- For this objective you must have 6 objectives numbered 1-6.  Each player takes a turn placing the artifact markers face down on the board.  No marker can be within 12" of another marker.  After all markers are placed, roll a d6.  The number rolled corresponds to the marker number that must be held.  In order to complete this objective, you must hold the designated artifact marker with a scoring unit at the end of the game.

5. Kill em All- Inflict heavy losses on your opponent to weaken the army's resolve. For this objective you must have more scoring units remaining on the field than your opponent.

6.  Crossed Communication- Lines of communication have been crossed and lack of communication leads to confusion on the true objective.  Roll on this chart at the beginning of the 3rd turn.  If a 6 is rolled on the second attempt,  the Primary objective counts for the Primary as well as the secondary.

 

Tertiary Objective: The tertiary objective is determined by rolling a single D6 and consulting the chart below.

1.  Hold the Center- For this objective you must hold an objective placed in the center of the board with a scoring unit.

2. Heavy Losses- For this objective you must your opponents most expensive unit.  This does not include any transport purchased with the unit as it is counted separately.

3. Strategic Location- For this objective you must hold more terrain features than your opponent.  Discuss with your opponent pre-game what is considered terrain feature.

4. Hit em hard- For this objective you must have 50% more VP's remaining on the table than your opponent.  For example, if you have 1000 points left at the end of the game, you opponent must have 500 points or left remaining.  Any other result is a draw.

5. Targets of Opportunity- For this objective you must roll a d6 at the beginning of the game. Elites = 1-2, Fast Attack = 3-4, Heavy Support = 5-6.  You must eliminate all components of your opponents army that fall into this force org to claim this objective.  If you oponent does not have any units that fall into this category, you automatically complete this objective.  If both opponents complete this objective, the result is a draw.

6.  Crossed Communication- Lines of communication have been crossed and lack of communication leads to confusion on the true objective.  Roll on this chart at the beginning of the 3rd turn.  If a 6 is rolled on the second attempt,  the Secondary objective counts for both the Secondary as well as the Tertiary objective.  If the Secondary objective is Crossed Communication, it means that the Primary objective counts for the Primary, Secondary, and Tertiary objective.  

A unit can contest or hold multiple objectives.

 

 

 

POST GAME

Calculate Game Points

Calculate the victory conditions for all the objectives (Primary, Secondary, and Tertiary) and consult the table below to determine league points earned for the game.

 

Win

Draw

Loss

Primary

20 points

10 points

0 points

Secondary

10 points

5 points

0 points

Tertiary

6 points

3 points

0 points

 

Example 1:  Player A has a Draw on the Primary objective, a win on the Secondary objective, and a loss on the Tertiary Objective.  Player A has accumulated 20 points for the battle.

Example 2: Player B has a win on the Primary objective, a win on the Secondary objective, and a loss on the Tertiary Objective.  Player B has accumulated 30 points for the battle.

The Rule of 10

The lowest score a league member will earn for a game is 10 points, even if the total accumulated points is less than 10.

Bonus Points

A league player can get 10 additional bonus points

 

REPORTING RESULTS

It is the responsibility of the players to record the battle and submit the results in writing to the league manager.   Official battle scoring sheets are available for download on the League website and may be available at the store where you are playing.  Players should record the battles themselves and place the completed forms in the folder at their earliest convenience. Your signature on the score sheet indicates that the list played by your opponent was legal and that the scores recorded are accurate. There will be no changes in scoring made after scores are recorded for non-legal lists that you had the opportunity to check.   Unsigned score sheets will be discarded (no attempt to chase down a signature will be made).   The results will be tallied and posted on the League Results page of the NATO website.  (www.tabletop-wargames.com)

 

END OF LEAGUE TOURNAMENT

At the end on the league season, NATO will host an end of league tournament to crown the league champion for the season.  A minimum league point score will be set to qualify for the tournament.  The tournament will consist of a single elimination bracket that will be used to crown the League Champion.  Prize support will be provided for the End of League Tournament by NATO.  If at least 8 players are not qualified for the End of League Tournament, the minimum point total required will be lowered to have at least 8 players for the tournament.

IN GAME COURTESIES

There are a few simple courtesies that we ask all players to observe during the battle that will help you and your opponent feel more at ease:

 

·         Always declare why you are rolling the dice before you roll them.

·         With the exception of determining if you can Assault, you should NEVER pre-measure for ANYTHING.

·         Always allow your opponent to clearly see the results of a roll.

·         A dice is considered “cocked” when it does not come to rest flush with the table surface. If the dice is at any angle other than flat, REROLL it! If in doubt, reroll the dice.

 

Rules Disputes

Please have a copy of all rules for your army (This includes the most recent copy of your armies GW FAQ).  If your opponent asks a question specific to your army, do not become offended.  Your opponent is just trying to gain an understanding.  Provide your opponent a copy of the rules for them to review.  If you cannot come to a conclusion, review the INAT FAQ to see if the issue is addressed.  If you still cannot come to a conclusion, die off for it.  Please consider this is a game with little toy soldiers and not worth getting into a heated debate and loosing friends over.